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This problem is even more evident in the space battle sequences. Space battles look cool, and sound fun in theory, but are sadly the most fussy and least interesting part of the game. With everyone locked on to each other, the game becomes a matter of simply running around in circles, trading shots.
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Unless you're a masochist and plump for the fiddly manual aiming, the eleven campaign missions won't last a day, while during online play it really doesn't make sense to be the only one not using the lock-on, since you'll get spannered. The lock-on makes the game phenomenally easy, playing it without makes the game phenomenally hard. While Rebellion deserve praise for offering alternatives, in practice it's all a waste of time.
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Two control systems are available - one which just uses the nub to move, with the right shoulder locking on to enemies, and one which removes the lock feature and instead uses the face buttons for free aim. The gameplay is still the sticking point though and I'm afraid that, for all the technical wizardy required to get 16-player online battling on a PSP, this is a genre that is simply better suited to the world of PCs and consoles.
It even does a pretty good job of crowbarring yet another bunch of stories in between the events of the original trilogy - including a level based on Han's throwaway comment about "that bounty hunter on Ord Mantell" in Empire Strikes Back.
You never really see this fabled unit, or learn anything about them, so as a concept it makes for a nice subtitle but that's about it. A sort of Star Wars version of the Dirty Dozen, in other words, though the game does precisely bugger all with this interesting idea, sending you instead on the usual checkpoint-capturing, item-hunting fetch quests that would work out just fine with Rogue Squadron, Rhombus Squadron or Rotisserie Squadron. They're a ragtag bunch of scoundrels and tough guys brought together on the orders of Han Solo to do the rugged soldiery stuff that the other wimpier rebels can't handle. It's got a stronger narrative, this time following the adventures of the Renegade Squadron of the title. The single-player campaign has received a less wide-ranging overhaul. This scrap against bounty hunter IG-88 is the first boss battle you'll encounter. It's free, of course, but I have a natural aversion to being forced to hand over my email address, especially when there are no terms and conditions to read or auto-mailing opt-outs to tick. The bad news is that the game forces you to sign up for a GameSpy account before letting you online. That's certainly a massive improvement over the last hobbled release, and the good news is that the game handles the load with a pleasing lack of lag. The ad hoc mode supports eight players, twice as many as before, while real proper internet play allows an impressive 16 human players to romp about on the same maps, making peee-yow noises. So the big news is that online play is now fully implemented.
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This PSP exclusive release is presumably meant to make amends, given that it goes out of its way to address the shortcomings of its predecessor and tweaks the formula in some pretty major ways across the board.
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When Star Wars Battlefront II touched down on the PSP, alongside popular console and PC versions, there was a general sense of "why bother?" After all, what's the point of converting a game based around large-scale multiplayer skirmishes only to remove the online play? Battlefront II had other issues but the truncated PSP version offering support for only four players via a local ad hoc network was a pretty major one.