Two point hospital demo
This piecemeal style of play is extremely well suited to the Switch, where I could focus on knocking out a single hospital in short sprints. Even if you're working on the sixth hospital, you can always hop back to the first one if you want to improve it. The best part of all this is that your current state on each hospital is saved for posterity. Once you get a hospital to two stars, you can start the next scenario or stick with the current one to push to three stars. In essence, you work in a hospital, increasing its rating by completing challenges. Two Point's claymation-like art style is great in its own right and feels right at home on the Switch.Īt its core, Two Point has a strong gameplay loop. Even playing undocked on the Switch, the game looked good and I rarely had issues identifying smaller objects in my hospitals.
#Two point hospital demo Pc#
Graphically, the game is scaled down a bit from what you would expect on the PC version, but it still looks great. After an hour or so, I felt like I was making rooms and navigating the menus just as effectively as I could on PC. Placing objects was easy and consistent, despite the game's pretty complex grid system. They also leave plenty of visual clues in the appropriate parts of the UI, making it easy to relearn the controls if you forget a keybind or two. Two Point handles the controls excellently, giving quick tutorials to nail down the room building and menu management. Most everything in the game elicits at least a little smile from me when I'm playing, whether it's hiring a doctor named Isabelle Dynamite or hearing the PA system broadcast, "Announcement! Try not to die." The humor and tone are perfectly consistent across the scope of the whole game, which kept me excited to move from level to level, just so I could see what silly sicknesses and creative treatments came next.Īs far as management sims tend to go, one of my main concerns was that it would be hard to do all the building and management on a console. Tonally, the game takes a slightly humorous approach to healthcare, and it hits just right. Two Point's best feature by far is its writing and environment design. Once you're through the introductory hospitals, the game ramps into more challenging hospitals which require more adaptability. Early on, the hospitals are designed to introduce you to the core mechanics, such as room building, staff management, treatment, and training.
The game is comprised of scenarios, each one giving you a new hospital to build up in a different part of town. You play as a hospital administrator in Two Point County, assigned to manage a foundation's hospitals throughout the county. With the release of Two Point Hospital on Switch, the itch came back with a vengeance, and I dived in as soon as I could.įor those new to the game, here's a quick breakdown of how it works. Throughout the past couple of years, I've revisited the game a few times when the itch came back around but never got to finishing it. For the initial PC release, I spent a little time with the game but it eventually fell by the wayside in favor of new releases.
#Two point hospital demo free#
Life moved on, but I eventually found myself with a free weekend and an itch to visit Two Point County, so I set out on my first adventure as a hospital administrator. Even in a short five-minute demo, the charm of the game was apparent, and it quickly went onto the shortlist of my lazy Sunday games. This initial glance at the game piqued my interest immediately. Back in 2018, I stumbled upon Two Point Hospital for the first time while watching the 2018 PC Gaming Show during E3. There's something about taking a whole lazy Sunday and relaxing the day away building my very own farm, colony or hospital. Management sims have always had a special place in my heart.